![]() ![]() Once you've sorted your decks out, it's into the game. In any case, each deck gives you different buffs, items and effects to take with you into PvP, and I like that you're free to pick both your character and favourite class without being tied to specific load-outs. A pretty safe spread of jobs, all told, but hopefully Turtle Rock have some more interesting classes hidden away for the game's final release on October 12th. In my hands on, I saw classic roles such as Medic, Soldier and Operator decks, as well as the slightly more intriguing, but still very offense-based Squad Leader. You can create your own custom deck in the campaign, but in Versus each deck serves as a different class type. When you play as a human, you can choose from four decks of cards to define your class. As you hopefully read in our Back 4 Blood campaign hands-on, cards are the life-blood of Turtle Rock's new shooter, and playing them right can give you a much needed stat boost such as extra stamina, health or extra ammo pouches, enhance your weapons, or activate certain effects such as automatically reloading your gun when you stow it. Everyone comes with the same perks and stat boosts as their campaign counterpart, but you can customise them further by picking from four dedicated decks of cards. I started my session on the human side, which began with everyone choosing their character just like you do in the campaign. If you ever played Turtle Rock's previous big PC multiplayer game, Evolve, this dynamic will probably feel pretty familiar - only here you're playing as four regular-sized monsters rather than one big baddie. As mentioned above, there are two teams of four duking it out in Versus, with one team consisting of a squad of human Cleaners, while the other has a go at controlling different types of Ridden zombies. With games spread over three rounds, effectively consisting of six runs at the same objective - stay alive longer than the other team - I wonder whether it will have enough staying power to keep players coming back for more once the campaign's done and dusted.īut first, some basics on how Back 4 Blood's Versus mode works. However, even if you do end up playing Back 4 Blood Versus with friends, the 4v4 maps I got to play definitely felt like they gave the human team a much bigger advantage than the side playing as part of the game's zombie horde. What I'm less confident about, though, is whether people will be saying the same thing about the game's PvP Versus mode, which will also be available to try in the open beta when it comes out next week.ĭue to some technical difficulties during our hands-on preview session, I was the only RPS squad member who actually made it into a PvP match, so most of my experience is based on playing with strangers, which we all know is never as good as playing with a proper group of mates. I had a grand old time blasting through the open beta of Back 4 Blood's campaign mode earlier this week, and I'm pretty sure everyone from Left 4 Dead diehards to complete newbies like myself will have an equally fun romp with it when the open beta starts for real on August 12th.
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